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Mordor has a built-in benchmark that allowed me to test at multiple resolutions in repeatable fashion with ease. I installed the free HD assets pack available for it and cranked up all of the image quality settings in order to consume as much video memory as possible. For one, it's pretty widely regarded as one of the most VRAM-hungry games around right now. My weapon of choice for this mission was a single game, Shadow of Mordor, which I chose for several reasons. Why not run a quick test in order to get a sense of how different GPU memory configurations hold up under pressure? We now have a number of video cards based on similar GPU architectures with different amounts of VRAM, from 4GB through 12GB. We might be able to approach this problem better by using vendor-specific development tools from AMD and Nvidia-and we may yet do so-but we can always fall back on the simplest thing: testing the hardware to see how it performs. In reality, the GPU driver decides how video memory is used in Direct3D games. Trouble is, most of the available tools track video memory allocation at the operating system level, and that's not necessarily a good indicator of what's going on beneath the covers. Some enthusiasts have taken to using monitoring tools in order to see how much video memory is in use while gaming, and that would seem to be a sensible route to understanding these matters. In some ways, this question is harder to answer than one might expect.
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This value do not add any memory usage to the game process (but ReservedMemorySizeMb do).One question we haven't answered decisively in our recent series of graphics card reviews is: how much video memory is enough? More pressingly given the 4GB limit for Radeon R9 Fury cards: how much is too little? Will a 4GB video card run into performance problems in current games, and if so, when? Value above size of physical video memory is allowed, but you have risk to get errors because of drivers and other software (but this must not happen if system is clean and user is smart), useful to try for 64-bit systems with more than 4 gb video memory installed and not much vram, performance must be better. This parameter mean how much memory used as vram for my memory manager, if very low, then frequent reallocations will happen, so lower performance, but more stable against not loading saved games (DisablePreloadToVRAM too). This version based on 0.207, but added VideoMemorySizeMb variable instead of automatic detection, so everybody with performance issues, freezing and stuttering, tweak it properly and don't bother me without reason, all bugs are on your side. ENBSeries wrote: The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
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